Class: c3.Plot.Layer.Bar

Defined in: js/c3-layers.coffee
Inherits: c3.Plot.Layer.Stackable

Overview

TODO: Support negative y values for bar layers

Bar chart layer for the XY Plot Chart

Bar charts may have positive or negative values unless they are stacked, then they must be positive.

When an orinal scale is used this layer will adjust it so that it provides padding so the full bar on the left and right ends are fully visible. With other types of scales the bars may have arbitrary x values from the user and may overlap. In this case, it is up to the user to set the domain so bars are fully visible.

Extensibility

The following c3.Selection members are made available if appropriate:

Author:

Variables Summary

version =
0.2
type =
'bar'
key =
undefined

[Function] A callback to describe a unique key for each data element. This is useful for animations during a redraw when updating the dataset.

bar_width =
"50%"

[Number, String, Function] Specify the width of the bars. If this is a number it specifies the bar width in pixels. If this is a string, such as 50%, then it can specify the width of the bars as a percentage of the available space for each bar based on proximity to each neighbor. If this is a function it can set the width dynamically for each bar.

rect_options =
undefined

[c3.Selection.Options] Options for the svg:rect's. The callbacks are called with the user data for the rect as the first argument, the index of that datum as the second argument, and the index of the stack for this rect as the third argument. stack.options can be used instead to apply the same options to an entire stack.

Variable inherited from c3.Plot.Layer.Stackable

version type stack_options stacks safe _next_uid data name class static_data h v x y options handlers restyle

Instance Method Summary

Inherited Method Summary

Methods inherited from c3.Plot.Layer.Stackable

#_stack #_update #_style #min_x #max_x #min_y #max_y #init #size #update #draw #style #zoom #redraw #scale

Instance Method Details

# (void) _update() Bound

# (void) _draw(origin) Bound

# (void) _style(style_new) Bound

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